For about a year right after I graduated from Full Sail, a friend and I moved to Seattle and started an iPhone studio named “Psychosis Studio”. During my time at Psychosis Studio I was privy to all the data that surrounded the sales and success of all the apps that were released. So I got to see first hand what just a little bit of “press” and marketing can do for a small struggling iPhone developer.
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The Great Poop Shoot has been around for a little while now, and it’s been played over 40,000 times! That’s not a very high amount of plays by any means, but I thought it was quite interesting how many of those plays were from China.

Is China the potty humor capital of the world!? I highly doubt it, but it seems The Great Poop Shoot found its way to a popular Chinese site “7k7k.com” and hopefully gave all of those Chinese people a chuckle.
I’ve been a fan of the Metal Slug pixel art for some time now, but those games are old old news. If you really want to check it out and get spammed with ads, someone over at MetalSlugSprites.net has ripped a ton of images and animations from the game(more than likely illegally). It’s worth a look for study purposes, but please don’t use them for your games.
Metal Slug, I’ma let you finish, but… the other day I stumbled on a guy named Yuriy Gusev, whose art left me completely stunned. He goes by the alias “Fool” on some websites, including Pixel Joint. He runs his own website, Foolstown, which is a delightful experience in itself.

I originally came across a few of his characters and immediately had an interest in his style. But his scenes and animations are what really take the cake and qualify Yuriy as one of my favorite pixel artists of all time. How can this not make you weak in the knees?
Yesterday I spent a few hours working on distributing my game to various portals on the interwebs. This is a surprisingly daunting task, especially if you’re doing it all manually. Each portal has a different submission process, but most of them want you to register. Expect to fill out a decent of information about yourself and your game before moving on to the next flash arcade.
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The new and crude game I mentioned in a previous post is now complete. It’s called The Great Poop Shoot. It was a very quick and dirty project, and most of it was done in a few hours over the Thanksgiving holidays. Read more about it and play it under the cut…
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Look What I made! This is a simple task Ethan had me do. We are planning on using it for a splash screen on our flash and iphone games.

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Happy New Year! I have a great feeling about 2010, and I hope anyone who may be reading this also shares my sentiment.
Of course, the change in the new year turnover is more symbolic than realistic. I’ve just always been a sucker for reminiscing about the great times of the previous year and setting of goals for the future.
We should always be setting goals for ourselves, but this time of year is specifically designated for resolutions and making a big deal out of it. So here I am, making a big deal of it– in writing– so I can come back in 2011 and see how badly I failed
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Over the Thanksgiving holiday I went to Florida, and as much fun and intense as my family is, I had a little free time to play around with some game development.
I didn’t want to work on a tiny tidbit of a larger project that would never get finished, so I made a silly little game revolving around the subject of poop. I know, I know, a *little* immature, but I was in the home where I spent the entirety of my youth– good excuse, right?
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I decided to post a tutorial explaining how to use the classes I mentioned in this post. It won’t be a complete game, but it covers how Flixel uses animation, collision, tilemaps, and particle emitters.
**EDIT** It is important to note that this version of Flixel is 1.25. It may not be compatible with the current Flixel version. As I write this, 1.52 is current, but it has been changing rapidly lately.
If you haven’t already installed FlashDevelop and Flixel, you can get FlashDevelop here, and Emanuele Feronato has a post about installing and running Flixel here.
Once you have Flixel working and you can run the Mode demo project that comes with the installation of Flixel, you’ll want to make a new Flixel project. So in FlashDevelop: Project->New Project, select AS3 Project template, give the project a name (FlixelTutorial), and check the “Create directory for project” box.
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This is just a little update on how the pixel art has been progressing, and it has been progressing quite well!
I’ve graduated to making little animations, and I’m pleased with how they have turned out. Below is just a hodgepodge of characters that may or may not appear in a game someday. I started with the wizard. But what good is a wizard without spells? So I made a fireball and fire wall. And what good are fireballs without enemies to blow up? Naturally the spear dude and slug ensued.
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