If you ever need to filter bad words in your Flash programs, it’s a simple task. Thanks to the String class in Actionscript 3.0, its “search” function packs this solution into only a few lines of code.
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We decided to start posting some useful Flash/iPhone tutorials on tuesdays, so I’m starting with a pretty simple demonstration of some of the neat easy-to-use filters in Actionscript 3.0 : GlowFilter, BlurFilter, and ColorMatrixFilter. They all have their uses, and they can help you make some neat effects without needing an artist in your pocket.
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I decided to post a tutorial explaining how to use the classes I mentioned in this post. It won’t be a complete game, but it covers how Flixel uses animation, collision, tilemaps, and particle emitters.
**EDIT** It is important to note that this version of Flixel is 1.25. It may not be compatible with the current Flixel version. As I write this, 1.52 is current, but it has been changing rapidly lately.
If you haven’t already installed FlashDevelop and Flixel, you can get FlashDevelop here, and Emanuele Feronato has a post about installing and running Flixel here.
Once you have Flixel working and you can run the Mode demo project that comes with the installation of Flixel, you’ll want to make a new Flixel project. So in FlashDevelop: Project->New Project, select AS3 Project template, give the project a name (FlixelTutorial), and check the “Create directory for project” box.
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