Over the Thanksgiving holiday I went to Florida, and as much fun and intense as my family is, I had a little free time to play around with some game development.
I didn’t want to work on a tiny tidbit of a larger project that would never get finished, so I made a silly little game revolving around the subject of poop. I know, I know, a *little* immature, but I was in the home where I spent the entirety of my youth– good excuse, right? continue reading »
I decided to post a tutorial explaining how to use the classes I mentioned in this post. It won’t be a complete game, but it covers how Flixel uses animation, collision, tilemaps, and particle emitters.
**EDIT** It is important to note that this version of Flixel is 1.25. It may not be compatible with the current Flixel version. As I write this, 1.52 is current, but it has been changing rapidly lately.
If you haven’t already installed FlashDevelop and Flixel, you can get FlashDevelop here, and Emanuele Feronato has a post about installing and running Flixel here.
Once you have Flixel working and you can run the Mode demo project that comes with the installation of Flixel, you’ll want to make a new Flixel project. So in FlashDevelop: Project->New Project, select AS3 Project template, give the project a name (FlixelTutorial), and check the “Create directory for project” box.
This is just a little update on how the pixel art has been progressing, and it has been progressing quite well!
I’ve graduated to making little animations, and I’m pleased with how they have turned out. Below is just a hodgepodge of characters that may or may not appear in a game someday. I started with the wizard. But what good is a wizard without spells? So I made a fireball and fire wall. And what good are fireballs without enemies to blow up? Naturally the spear dude and slug ensued. continue reading »
Kongregate along with Stride gum is hosting a new contest with a hefty $25,000 in prizes split 4 ways. Grand prize is $10,000! What’s the catch? There really isn’t one, but you do have to submit an unreleased game and be a U.S. citizen. All submissions are still the property of the developer and can still be sponsored by another site.
The theme is Endurance, which is pretty vague. They must be hoping for a variety of different types of games and genres, and I am sure uniqueness and creativity will go a long way here.
Sounds like a good opportunity to make some cash and a good game. The deadline is December 28th, so that’s less than 2 months from now. Better get crackin! 1-2-3-go!!
I’ve recently started digging around inside the Flixel libaries written by Adam Atomic. I’m quite impressed so far with its usefulness and simplicity. There are only a dozen or so actionscript files, and most are pretty straightforward.
For our first review of a game I decided to review Obechi. I have been a big fan of Boomshine and spend a good deal of my time playing that, so my hopes were high for Obechi to be great.
I by no means possess the skills to make high quality art, but I have always liked the idea of being able to develop quality games by myself without having to depend on a dedicated artist. Granted, some games do really well without any type of artistic touch, but these are few and far between. A fun game made from squares and circles is even better with some eye candy.
So in an attempt to improve my abilities, I’ll be regularly participating in pixel art exercises to see what I can come up with. If I’m satisfied with the outcome, I’ll probably put it in a game. I’m starting with creating some little creatures… here are a couple that I have so far.
Flash has been a hobby of mine for nearly 1 year now. I started back in January ’09 to keep my coding skills sharp (relative term) and to have some fun. I had been working a design job for a few months after I graduated from school, and I could already feel my brain leaking useful bits of “how to code good” information.
The overall point of this blog is to present and talk about subjects related to games, technology, and the culture that supports them. The authors will be me, Steve, and my friend Ethan. We are both game developers both having degrees from Full Sail University. A small note about the name. Look up to the top left-hand side of the page see that wizard. What is the first word you would use to describe him? shady! yeah that is right shady, hence the name The Shady Wizard.